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Culenz

Platforms

Hire Unity developers for XR

Hire Culenz Unity developers to build VR, AR and 3D apps for Meta Quest, mobile and desktop. They work in your sprints and repositories, while a Culenz producer handles day-to-day coordination.

01 — Overview

Unity development at Culenz

Our Unity developers build Meta Quest VR apps, phone AR apps and 3D apps for desktops and touch screens.

They have shipped training simulators, virtual showrooms, real estate walkthroughs and event experiences. That variety helps on new products.

Unity suits standalone headsets and mobile AR, where performance on mobile chips matters most.

02 — What's included

What our developers deliver

  • Standalone VR

    Builds optimised for Meta Quest's mobile chip.

  • Mobile AR

    ARKit and ARCore apps for iOS and Android.

  • 3D interaction

    Hand tracking, controllers and interfaces designed for 3D.

  • Performance work

    Profiling to hold frame rate on the target device.

03 — Key features

Hiring Unity developers in depth

  1. 01

    Standalone VR for Meta Quest

    Standalone headsets run on mobile chips with tight performance budgets. Our developers optimise scenes, shaders and code to hold frame rate.

    They also handle hand tracking, passthrough and controller input on Meta Quest devices.

  2. 02

    Mobile AR with ARKit and ARCore

    Developers build AR apps with AR Foundation, ARKit and ARCore. They handle surface tracking, image tracking and occlusion.

    Apps are tested on a range of phones, so they work for real users, not just the latest devices.

  3. 03

    Interaction design in 3D

    Good XR apps need natural interactions: grabbing, pointing, menus and movement. Our developers build these with comfort in mind.

    They follow comfort rules, such as never moving the camera without the user's input.

  4. 04

    Performance and profiling

    Every build is profiled on the target device. Developers fix dropped frames, memory spikes and long loading times.

    Performance work is often the difference between an app people enjoy and one they abandon.

  5. 05

    Backend and integrations

    Unity apps often connect to APIs, LMS platforms, analytics and content systems. Our developers build and test these connections.

    They also handle builds, releases and app-store submissions when needed.

  6. 06

    Tools and practices

    Developers work with Git, CI pipelines, Unity's package manager and your task tracker. They write maintainable code with reviews.

    They follow your standards, or help set them up if your team is new to Unity.

  7. 07

    Unity for training simulators

    Many of our Unity developers build VR training simulators and safety modules. They understand scoring, records and LMS integration.

    That experience helps companies building their own training products. Developers know what trainers and auditors need from the data.

  8. 08

    Unity for showrooms and real estate

    Developers also build virtual showrooms and property walkthroughs in Unity. They handle large models, finish options and smooth movement.

    These apps run on headsets in sales galleries and on screens at expos.

  9. 09

    Working with your existing Unity codebase

    Developers can join an existing project and work within its architecture. They start by reviewing the code and build process.

    Where problems appear, such as slow builds or frame drops, they suggest fixes and agree them with your lead.

  10. 10

    Onboarding in the first weeks

    Share access to your repository, build pipeline, task tracker and target devices. A short architecture brief shortens the first week.

    We agree working hours, communication tools and review routines before day one. That keeps time zones and handovers simple.

    Most developers start with a small task to learn the codebase. They then move on to full features within the first sprints.

  11. 11

    Reporting and communication

    Developers share progress in your stand-ups and through your task tracker. The Culenz producer sends a short summary of hours, progress and risks.

    Problems are raised early, not at the end of a sprint. That keeps surprises small and fixable.

    Regular reviews with you check the team has the right size and skills for the next phase.

  12. 12

    Code ownership, security and confidentiality

    Work produced for your project belongs to you under the engagement agreement. Code lives in your repositories, under your access rules.

    Developers sign confidentiality terms and follow your security policies. Access can be removed at any time from your side.

04 — Our process

Hiring Unity developers from Culenz

We start with a call about your product, roadmap, tools and the skills you need. We then propose developers whose experience matches the work.

You meet the developers before they start. Once you agree, they join your stand-ups, sprints and code reviews like your own team members.

A Culenz producer handles day-to-day coordination, holidays and cover. You keep control of priorities and the backlog.

  1. 01

    Discovery call

    We learn about your product, roadmap, tools and the skills you need.

  2. 02

    Developer profiles

    We propose developers whose shipped projects match your work.

  3. 03

    Introductions

    You meet each developer and approve the team before anyone starts.

  4. 04

    Onboarding

    Access, tools, working hours and the first tasks are set up in the first week.

  5. 05

    Sprints and reviews

    The team works in your sprints, with a Culenz producer handling coordination.

05 — Planning your project

What shapes your budget

Pricing

Cost of hiring Unity developers

Cost depends on seniority, team size and how long the engagement runs. Specialist skills, such as Pixel Streaming or AI, can affect rates.

We share a clear monthly quote for each role before work starts. There are no hidden recruitment fees.

06 — Why Culenz

XR developers across India and Dubai

Culenz is a virtual reality, augmented reality and mixed reality company serving India and Dubai.

Our Unity developers build our own projects for government, enterprise and brand clients. That production experience comes with them to your team.

Founded in India
2019
Hours of 360° VR streamed live
100+
Visitors at the IT Day XR Dome
1,00,000+
Offices across India and Dubai
3

07 — FAQs

Questions buyers often ask

What should we prepare before onboarding a Unity developer?

Share access to your repository, build pipeline and target devices, plus your coding standards and backlog. A short brief on the app's architecture shortens the first week. We agree working hours and communication tools before day one.

Which Unity versions do your developers use?

Our developers work with current Unity LTS versions and the render pipelines suited to each device. If your project uses an older version, they can work with it or plan an upgrade with your team.

Can Unity developers also do 3D art?

Some developers handle basic asset preparation, but dedicated 3D artists produce better models, textures and lighting. We can add a 3D artist to your team when your product needs one.

Can your Unity developers publish to app stores?

Yes. They prepare builds for the Meta Quest Store, Apple App Store and Google Play, following each store's technical requirements. Submissions are made from your own developer accounts, so the published apps stay under your control.

Start your journey

Ready to enter the experience?

Book a free demo today and see what Culenz can build for your enterprise in India or Dubai.