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NVIDIA Omniverse and OpenUSD development

Culenz develops on NVIDIA Omniverse to combine CAD, BIM and 3D assets into one shared, physically accurate scene. Omniverse uses the OpenUSD format, so teams using different design tools work on the same model.

01 — Overview

NVIDIA Omniverse for enterprise teams

NVIDIA Omniverse is a platform for building 3D applications and digital twins on the OpenUSD scene format. It connects tools such as Revit and 3ds Max, and renders with real-time ray tracing on NVIDIA RTX.

Large projects use many design tools, from Revit and 3ds Max to CAD systems. Combining their models into one scene is often slow and error-prone.

NVIDIA Omniverse uses the OpenUSD format to bring them together. Teams work on one shared, physically accurate scene.

Culenz develops Omniverse applications and pipelines for factories, warehouses, architecture and product visualisation.

02 — What's included

What you get

  • OpenUSD pipelines

    We convert and combine models from different tools into one OpenUSD scene.

  • Factory and warehouse layouts

    Lay out lines, robots and racks, and check fit and flow before installation.

  • Photoreal visualisation

    Ray-traced renders and walkthroughs for design reviews and sales.

  • Streaming to reviewers

    Stakeholders review scenes without needing high-end hardware of their own.

03 — Key features

NVIDIA Omniverse development in depth

  1. 01

    OpenUSD pipelines

    We convert and combine models from different tools into one OpenUSD scene. Each team keeps working in its own software.

    Changes flow into the shared scene, so everyone sees the latest version. That reduces mistakes from outdated files.

  2. 02

    Factory and warehouse planning

    Teams lay out production lines, robots, conveyors and racks in a virtual factory. They check fit, flow and clearances before installation.

    Simulations can test how materials and people move through the space. Bottlenecks show up before any equipment is ordered.

  3. 03

    Photoreal visualisation

    Omniverse renders with real-time ray tracing on NVIDIA RTX graphics cards. Materials and lighting look close to reality.

    That suits design reviews, client presentations and marketing images. Stakeholders see what the finished project will look like.

  4. 04

    Streaming scenes to reviewers

    Reviewers don't need high-end hardware of their own. Scenes can be streamed to them from a workstation or server.

    That lets clients and managers join reviews from an ordinary laptop. Feedback reaches the design team faster.

  5. 05

    Omniverse and digital twins

    Omniverse can be the base for an industrial digital twin. Live data from the plant can drive the virtual scene.

    That combines accurate visuals with real operating data. Teams then plan changes with confidence.

  6. 06

    Hardware planning

    Authoring workstations need NVIDIA RTX graphics cards. Scene size and the number of users decide how powerful they must be.

    We advise on hardware during scoping, so your team buys what the project actually needs.

  7. 07

    Omniverse for architecture and construction

    Architects and contractors combine models from different consultants in one Omniverse scene. Structure, services and interiors appear together.

    Clashes and gaps show up early, during design rather than on site. Clients review the combined design in photoreal quality.

  8. 08

    Working with your design teams

    We set up the Omniverse pipeline so your designers keep using their own tools. Connectors send their changes to the shared scene.

    Our team builds the custom applications, scenes and reviews on top. Your staff learn to update and present the scene themselves.

  9. 09

    Synthetic data and simulation

    Omniverse can generate realistic images for training computer vision systems. Teams create thousands of varied scenes without photographing them.

    Robots and automated systems can be tested in simulation before deployment. That reduces risk on the real shop floor.

04 — Our process

Our Omniverse delivery process

Every project starts with a free scoping call to agree goals, audience, venue, devices and dates. You then receive a written scope with dated milestones.

We gather your files, build a first draft and review it with you, in the headset or on site. Final content, testing and installation follow.

After launch, our crew runs the experience or hands it over with training. An annual maintenance contract can cover support, repairs and updates.

  1. 01

    Scope

    We agree goals, audience, venue, devices and dated milestones, and you sign off the scope.

  2. 02

    Capture and storyboard

    We gather plans, photos or scans and build a draft for you to review in the headset or on screen.

  3. 03

    Build

    Final models, content and interactions are added and tested on the target device.

  4. 04

    Integrate and rehearse

    Hardware is wired in, and the experience is rehearsed at the venue or a mock-up.

  5. 05

    Run and support

    Our crew runs it or hands it over, followed by a review and a maintenance plan.

05 — Planning your project

Budget and the right partner

Pricing

Omniverse pricing factors

Cost depends mainly on how much content is custom, the hardware involved and how long the experience runs. On-site crew and travel add to event projects.

Reusing your existing CAD, BIM, footage or brand assets lowers cost. Building from photos or 2D drawings takes more modelling time.

We send an itemised quote after the scoping call. Content, hardware, crew and support are listed separately, so you see what each part costs.

Checklist

Choosing your Omniverse partner

  • Ask to see work the team has delivered, and who will actually build yours. Check that the same people stay on your project from scope to launch.
  • Ask how they test on the real device or venue, and what happens if something fails on the day. A clear answer shows real delivery experience.
  • Finally, ask for an itemised quote and a dated schedule. Vague estimates usually lead to surprises later in the project.

06 — Why Culenz

Your partner across India and Dubai

Culenz is an AR, VR and mixed reality company with offices across India and Dubai. We deliver projects in both markets.

One accountable team scopes, builds, installs and supports your Omniverse project. You work with the same producer from the first call to the final handover.

Founded in India
2019
Hours of 360° VR streamed live
100+
Visitors at the IT Day XR Dome
1,00,000+
Offices across India and Dubai
3

07 — FAQs

Questions buyers often ask

Do we need special hardware for Omniverse?

Omniverse runs on NVIDIA RTX graphics cards, so authoring workstations need one. Stakeholders who only review scenes can watch a streamed view. Culenz advises on hardware during scoping, based on scene size and the number of users.

What is OpenUSD?

OpenUSD is an open 3D scene format, first developed by Pixar. It lets many tools read and write the same scene, with layers for each team's work. NVIDIA Omniverse and many design tools support it.

Can Omniverse scenes run in VR?

Yes. Omniverse supports viewing scenes in VR headsets connected to suitable workstations. Teams can walk a factory layout or building at full scale in reviews, with colleagues joining from other sites.

Do we need Omniverse licences?

Licensing depends on how Omniverse is used and NVIDIA's current terms. We review your use case during scoping and explain what applies, so licence costs are clear upfront. Most projects need standard enterprise licences.

Start your journey

Ready to enter the experience?

Book a free demo today and see what Culenz can build for your enterprise in India or Dubai.