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Culenz

Simulators

Fire extinguisher VR training

This VR module trains staff to choose the right extinguisher and use the PASS method: pull, aim, squeeze, sweep. Trainees face different fire classes and see what happens when they pick the wrong extinguisher.

01 — Overview

The extinguisher skills gap

Fire extinguishers hang on every wall, but few employees have ever discharged one. When a real fire starts, people hesitate, pick the wrong unit or stand too close.

Live fire training needs a trained instructor, a safe yard, fuel and refills. Most sites can only offer it to a few people each year.

A virtual reality fire extinguisher simulator lets every employee practise. Office staff, shop-floor workers and wardens all get hands-on experience.

02 — What's included

What each module covers

  • Identify the fire class

    Ordinary combustibles, flammable liquids, gas and electrical fires, each needing the right extinguisher.

  • PASS technique

    Pull the pin, aim at the base, squeeze the handle and sweep side to side.

  • Know when to leave

    Trainees learn to raise the alarm and evacuate when a fire is too large to fight.

  • Scored attempts

    Extinguisher choice, distance, aim and time to put out the fire are recorded.

03 — Key features

Fire extinguisher VR training in depth

  1. 01

    Fire classes and extinguisher types

    Different fires need different extinguishers. Water suits ordinary combustibles, but it spreads a burning liquid and conducts electricity.

    The module presents fires in paper, solvents, gas and electrical panels. Trainees pick from water, foam, dry powder and CO2 units.

    A wrong choice has a visible result, such as a flare-up or a spreading pool. Trainees then try again with the right extinguisher.

  2. 02

    Practising the PASS method

    PASS stands for pull, aim, squeeze and sweep. Trainees pull the pin, aim at the base of the fire, squeeze the handle and sweep side to side.

    The simulator tracks hand position and aim on every attempt. It shows whether the trainee aimed at the flames or at the fuel source.

    Distance matters too. Trainees learn to start a few metres back and move closer as the fire shrinks.

  3. 03

    Knowing when to fight and when to leave

    An extinguisher is for small, early fires only. The module teaches trainees to raise the alarm first and keep an exit behind them.

    Some scenarios grow too large to fight. The correct action is to stop, leave and close the door, and the module scores that decision.

  4. 04

    Built for every employee

    Every employee benefits, because anyone may be first to see a fire. Fire wardens and first responders gain the most from repeated practice.

    Offices, warehouses, hospitals, schools and factories all use the module. Scenarios can be set in a model of your own building.

  5. 05

    Common mistakes the fire extinguisher module catches

    The most common errors are aiming at the flames, standing too close and using water on an electrical fire. Many trainees also forget to check their exit before they start.

    Each of these mistakes is scored and explained in the debrief. Trainees repeat the scenario until they put the fire out correctly.

  6. 06

    Modules that pair well with this one

    Fire extinguisher training pairs well with the emergency evacuation module. Staff learn when to fight a small fire and when to leave, then rehearse the route out.

    Fire wardens often add the hot work module too. It shows how many workplace fires start, which helps wardens spot risks during their rounds.

  7. 07

    Hardware, languages and training records

    We build for standalone headsets such as Meta Quest 3, so no PC or cables are needed. Culenz can supply, set up and maintain the headset fleet for you.

    Voice-over and on-screen text are produced in the languages your workforce uses, which we agree at scoping. Simple visual cues help workers who read little.

    Every attempt is logged with the trainee's name, score, time and errors. Records export to your LMS through SCORM or xAPI, or as a spreadsheet for audits.

  8. 08

    Starting with a pilot

    Many sites start the fire extinguisher module as a pilot with one department or shift. That shows how workers respond before a full rollout.

    A pilot also tests practical details, such as where headsets are stored and who runs sessions. Those answers shape the wider rollout plan.

    At the end, we review results with your EHS team and agree the next steps. Most sites then add more modules or more headsets.

04 — Our process

How on-site sessions run

A typical fire extinguisher session takes ten to twenty minutes in a standalone VR headset. A short briefing comes first, then the virtual task, then a debrief with the trainer.

Sessions run in a training room, a site office or a corner of the shop floor. Each trainee needs only a clear area of about two by two metres.

Trainers can run several headsets at once and watch each trainee's view on a tablet. That keeps a group moving through the module in one shift.

  1. 01

    Scope with your team

    We agree tasks, trainees, sites and success measures with your EHS or training leads.

  2. 02

    Script and storyboard

    Your experts approve every step, hazard and score before the build starts.

  3. 03

    Build and test

    We build the module, test it on the headset and review it with your trainers.

  4. 04

    Pilot

    One group or site trains first, and we review the results together.

  5. 05

    Roll out and support

    Headsets, records and refresher content are rolled out across your sites, with maintenance.

05 — Planning your project

What shapes your budget

Pricing

VR safety module pricing

Cost depends mainly on how much is custom. A library module with your branding costs less than one set in a full model of your site.

The number of scenarios, languages and headsets also matters. Annual support and content updates can be added as a separate maintenance plan.

We share an itemised quote after a short scoping call. Content, hardware and support are listed separately, so you see what each part costs.

06 — Why Culenz

Your safety training partner

Culenz is a virtual reality company with offices across India and Dubai. We build VR training for plants and sites in both markets.

One team scripts the fire extinguisher module with your EHS team, then builds, installs and supports it. You deal with one contact from the first demo to the last refresher.

Founded in India
2019
Hours of 360° VR streamed live
100+
Visitors at the IT Day XR Dome
1,00,000+
Offices across India and Dubai
3

07 — FAQs

Questions buyers often ask

Why train fire extinguisher use in VR?

Live fire drills are costly, messy and rare, so most staff never use an extinguisher before a real fire. VR lets every employee practise PASS on different fire types, as often as needed, with no smoke or discharge.

Does VR fire extinguisher training feel realistic?

The fire grows, smoke builds and the extinguisher empties at a realistic rate. Hand controllers vibrate as the trainee squeezes the handle. Most trainees say the time pressure feels real, even though there is no heat or smoke.

Can we use our own extinguisher types in the module?

Yes. We model the extinguishers and signs used on your site, including their labels and colours. Trainees then practise with the same units they will find on the wall during a real fire.

How often should staff repeat fire extinguisher training?

Many organisations refresh fire training once a year, in line with their fire safety plan. VR makes it easy to repeat often, such as at induction and before a warden takes the role. Your fire safety officer sets the schedule.

Start your journey

Ready to enter the experience?

Book a free demo today and see what Culenz can build for your enterprise in India or Dubai.