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Culenz

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Hire WebXR and 3D web developers

Hire Culenz WebXR developers to build browser-based VR, AR and 3D experiences with three.js and React Three Fiber. Users open a link instead of installing an app.

01 — Overview

WebXR and 3D web development

Our WebXR and 3D web developers build browser-based VR, AR and 3D experiences. Users open a link instead of installing an app.

They have built virtual showrooms, property tours, product configurators and campaign experiences. All run inside ordinary web pages.

02 — What's included

What our developers deliver

  • three.js and React Three Fiber

    3D scenes that run inside ordinary web pages.

  • WebXR

    Enter VR or AR straight from the browser.

  • Product configurators

    Change colours, parts and options in real time.

  • Mobile performance

    Compressed models and textures that load fast on phones.

03 — Key features

Hiring WebXR developers in depth

  1. 01

    three.js and React Three Fiber

    Developers build 3D scenes with three.js and React Three Fiber. These libraries fit modern web stacks and frameworks.

    Scenes can sit inside your existing website, sharing its design and data.

  2. 02

    Entering VR and AR from the browser

    The WebXR Device API lets users enter VR on a headset or AR on a supported phone. Developers handle sessions, input and fallbacks.

    Users on unsupported devices still see an interactive 3D view.

  3. 03

    Virtual showrooms and configurators

    Configurators let customers change colours, parts and options in real time. Virtual showrooms let them explore products in 3D.

    Developers connect these to your product data, pricing and lead forms.

  4. 04

    Fast loading on phones

    Developers compress models and textures and load scenes in stages. Users see content within seconds, even on mobile networks.

    Loading budgets are set at the start and checked on real devices.

  5. 05

    Analytics and measurement

    Experiences can report views, interactions and conversions to your analytics tools. You see how people use the 3D content.

    That data helps you decide what to improve and where to invest next.

  6. 06

    Tools and practices

    Developers work in TypeScript or JavaScript, with Git, CI and your task tracker. They follow web performance and accessibility good practice.

    Code is documented, so your web team can maintain it after handover.

  7. 07

    WebXR for real estate

    Property tours in the browser let buyers explore homes from any device. Developers build tours that load fast and work on phones.

    The same tour can open in VR on a headset at the sales gallery.

  8. 08

    Accessibility and fallbacks

    Not every visitor has a headset or a supported phone. Developers build fallbacks, so everyone can still explore in 3D.

    They also follow accessibility good practice, such as keyboard controls and readable text.

  9. 09

    Hosting and performance monitoring

    WebXR experiences need fast hosting and content delivery for large 3D files. Developers set this up and monitor loading times.

    Monitoring shows when updates slow the experience, so problems are fixed quickly.

  10. 10

    WebXR for campaigns

    Campaign experiences open from a QR code on packs, posters or stands. Developers build them to load in seconds on mobile networks.

    Content can change weekly without app updates, which suits marketing teams.

  11. 11

    Onboarding in the first weeks

    Share access to your repository, build pipeline, task tracker and target devices. A short architecture brief shortens the first week.

    We agree working hours, communication tools and review routines before day one. That keeps time zones and handovers simple.

    Most developers start with a small task to learn the codebase. They then move on to full features within the first sprints.

  12. 12

    Reporting and communication

    Developers share progress in your stand-ups and through your task tracker. The Culenz producer sends a short summary of hours, progress and risks.

    Problems are raised early, not at the end of a sprint. That keeps surprises small and fixable.

    Regular reviews with you check the team has the right size and skills for the next phase.

  13. 13

    Code ownership, security and confidentiality

    Work produced for your project belongs to you under the engagement agreement. Code lives in your repositories, under your access rules.

    Developers sign confidentiality terms and follow your security policies. Access can be removed at any time from your side.

04 — Our process

Hiring WebXR developers from Culenz

We start with a call about your product, roadmap, tools and the skills you need. We then propose developers whose experience matches the work.

You meet the developers before they start. Once you agree, they join your stand-ups, sprints and code reviews like your own team members.

A Culenz producer handles day-to-day coordination, holidays and cover. You keep control of priorities and the backlog.

  1. 01

    Discovery call

    We learn about your product, roadmap, tools and the skills you need.

  2. 02

    Developer profiles

    We propose developers whose shipped projects match your work.

  3. 03

    Introductions

    You meet each developer and approve the team before anyone starts.

  4. 04

    Onboarding

    Access, tools, working hours and the first tasks are set up in the first week.

  5. 05

    Sprints and reviews

    The team works in your sprints, with a Culenz producer handling coordination.

05 — Planning your project

What shapes your budget

Pricing

Cost of hiring WebXR developers

Cost depends on seniority, team size and how long the engagement runs. Specialist skills, such as Pixel Streaming or AI, can affect rates.

We share a clear monthly quote for each role before work starts. There are no hidden recruitment fees.

06 — Why Culenz

XR developers across India and Dubai

Culenz is a virtual reality, augmented reality and mixed reality company serving India and Dubai.

Our WebXR developers build our own projects for government, enterprise and brand clients. That production experience comes with them to your team.

Founded in India
2019
Hours of 360° VR streamed live
100+
Visitors at the IT Day XR Dome
1,00,000+
Offices across India and Dubai
3

07 — FAQs

Questions buyers often ask

What skills does a WebXR developer need?

JavaScript or TypeScript, a 3D library such as three.js, the WebXR Device API and optimisation for mobile browsers. 3D asset skills, such as compressing models and textures, matter as much as code for fast-loading experiences.

Can WebXR developers work inside our existing website?

Yes. They build 3D features as components that fit your current framework, such as React or Next.js. The experience shares your site's design, data and analytics, so visitors never feel they have left your website.

Do WebXR developers need 3D art skills?

They need to understand 3D assets well, especially compression and optimisation. Complex models are best made by dedicated 3D artists, who can join your team whenever the product needs them.

Which devices should a WebXR experience support?

Most projects target phones, laptops and standalone headsets. We agree the device list at the start, then test on each device before every release. We also check older phones your audience may still use.

Start your journey

Ready to enter the experience?

Book a free demo today and see what Culenz can build for your enterprise in India or Dubai.