Skip to content
Culenz

Solutions

Mixed reality and spatial computing

Culenz builds mixed reality apps that place interactive 3D content in a user's real room. We build for passthrough headsets such as Meta Quest 3, and design for spatial platforms like Apple Vision Pro.

01 — Overview

Mixed reality development at Culenz

Mixed reality (MR) combines a live view of the real world with digital objects that respond to it. Headset cameras map walls, floors and furniture, so a virtual machine can sit on a real table. Users walk around it and use their hands.

Mixed reality development builds apps where digital objects sit in a real, mapped room. Users see their surroundings through a headset's passthrough cameras.

The work covers spatial design, hand tracking, room mapping and testing in real spaces. Content must stay anchored as users move around it.

Culenz builds mixed reality for design reviews, training, sales and shared experiences. We develop mainly in Unity for standalone headsets.

02 — What's included

What you get

  • Design reviews at true scale

    Teams inspect a machine, vehicle or building model at full size in a real meeting room.

  • Hands-on training

    Trainees practise on a virtual machine placed in their real workspace, using hand tracking.

  • Shared sessions

    Several users see the same 3D model in the same room and point at the same parts.

  • Spatial apps

    Windows and controls that float in the user's space, built for headsets with passthrough.

03 — Key features

Mixed reality development in depth

  1. 01

    Headsets and platforms

    Meta Quest 3 offers colour passthrough at a price that suits fleets of headsets. It works well for training and sales experiences.

    Apple Vision Pro offers very sharp displays and eye tracking for spatial computing. It suits high-end reviews and premium showrooms.

    We recommend a headset based on your budget, users and content. Some projects support more than one platform.

  2. 02

    Design reviews at true scale

    Teams place a full-size machine, vehicle or building section in a real meeting room. They walk around it, look inside and discuss changes together.

    True scale reveals problems that screens hide, such as access space or reach. Fixing them before manufacture saves time and cost.

  3. 03

    Hands-on training in mixed reality

    Trainees practise on a virtual machine placed in their real workspace. Hand tracking lets them press buttons and turn valves naturally.

    Because they still see the room, trainees stay aware of their surroundings. That makes longer sessions more comfortable than full VR.

  4. 04

    Shared mixed reality sessions

    Several users can see the same virtual object in the same room. Each person points at parts and sees what others highlight.

    Shared sessions suit sales presentations, team reviews and classroom teaching. Remote users can join with a headset from another site.

  5. 05

    Designing spatial interfaces

    Spatial apps place windows and controls in the user's space. Good design keeps them within comfortable reach and view.

    We test layouts with real users, so menus are easy to find and text is easy to read. Comfort guides every design decision.

  6. 06

    Mixed reality or full virtual reality

    Mixed reality suits tasks where users need to see the real room, people or tools. Full virtual reality suits experiences that replace the surroundings completely.

    Many headsets support both modes. We choose the mode for each experience during scoping.

  7. 07

    Industries using mixed reality

    Manufacturers use mixed reality for design reviews and assembly training. Real estate teams use it to show interiors inside an empty sales office.

    Healthcare and education use it for anatomy and science teaching. Automotive brands use it to place a life-size vehicle in a showroom.

04 — Our process

Our mixed reality delivery process

Every project starts with a free scoping call to agree goals, audience, venue, devices and dates. You then receive a written scope with dated milestones.

We gather your files, build a first draft and review it with you, in the headset or on site. Final content, testing and installation follow.

After launch, our crew runs the experience or hands it over with training. An annual maintenance contract can cover support, repairs and updates.

  1. 01

    Scope

    We agree goals, audience, venue, devices and dated milestones, and you sign off the scope.

  2. 02

    Capture and storyboard

    We gather plans, photos or scans and build a draft for you to review in the headset or on screen.

  3. 03

    Build

    Final models, content and interactions are added and tested on the target device.

  4. 04

    Integrate and rehearse

    Hardware is wired in, and the experience is rehearsed at the venue or a mock-up.

  5. 05

    Run and support

    Our crew runs it or hands it over, followed by a review and a maintenance plan.

05 — Planning your project

Budget and the right partner

Pricing

Mixed reality pricing factors

Cost depends mainly on how much content is custom, the hardware involved and how long the experience runs. On-site crew and travel add to event projects.

Reusing your existing CAD, BIM, footage or brand assets lowers cost. Building from photos or 2D drawings takes more modelling time.

We send an itemised quote after the scoping call. Content, hardware, crew and support are listed separately, so you see what each part costs.

Checklist

Choosing your mixed reality partner

  • Ask to see work the team has delivered, and who will actually build yours. Check that the same people stay on your project from scope to launch.
  • Ask how they test on the real device or venue, and what happens if something fails on the day. A clear answer shows real delivery experience.
  • Finally, ask for an itemised quote and a dated schedule. Vague estimates usually lead to surprises later in the project.

06 — Why Culenz

Your partner across India and Dubai

Culenz is an AR, VR and mixed reality company with offices across India and Dubai. We deliver projects in both markets.

One accountable team scopes, builds, installs and supports your mixed reality project. You work with the same producer from the first call to the final handover.

Founded in India
2019
Hours of 360° VR streamed live
100+
Visitors at the IT Day XR Dome
1,00,000+
Offices across India and Dubai
3

07 — FAQs

Questions buyers often ask

What is the difference between mixed reality and augmented reality?

Both mix digital content with the real world. AR usually means a phone screen showing objects over the camera view. MR usually means a headset that maps the room, so content stays anchored and users interact by hand.

Which headset is best for mixed reality?

Meta Quest 3 suits most enterprise projects, because it balances passthrough quality, comfort and cost. Apple Vision Pro suits premium reviews and showrooms where display sharpness matters most. We recommend one based on your users and budget.

Can mixed reality apps use our CAD models?

Yes. We optimise CAD models so they run smoothly on standalone headsets while keeping the detail that matters. Large assemblies may be simplified or split into sections users can explore one at a time.

Is mixed reality comfortable for long sessions?

Generally more than full VR, because users still see the room around them. Headset weight still matters, so we design sessions with natural breaks. We test comfort with first-time users before handover.

Start your journey

Ready to enter the experience?

Book a free demo today and see what Culenz can build for your enterprise in India or Dubai.