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Culenz

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Virtual reality game development

Culenz is a virtual reality game development company building VR games in Unity and Unreal Engine. We make branded games, event games and gamified training for Meta Quest, PC VR, mobile and the browser.

01 — Overview

VR game development at Culenz

VR game development is designing and building games that players experience inside a headset. Players look, reach and move with their own body, not a joystick. That makes comfort, frame rate and hand interaction as important as the game idea.

Culenz designs and builds virtual reality games for brands, event organisers, training teams and publishers. We develop in Unity and Unreal Engine.

Our team covers game design, 3D art, programming, sound and testing on real headsets. One producer runs the project from idea to launch.

We build for Meta Quest, PC VR, mobile phones and the browser. The platform is chosen during scoping, based on where people will play.

Working with Culenz

  • One accountable team from scope to support
  • Every build tested on the device it runs on
  • Dated milestones and an itemised quote
  • Projects across India and Dubai
Book a Free Demo

02 — What's included

What you get

  • Branded VR games

    Games for launches, stalls and campaigns that put your product at the centre of play.

  • Event and arcade games

    Short, replayable games with leaderboards for expos, malls and experience zones.

  • Gamified training

    Scores, levels and timers turn safety and skills training into practice people repeat.

  • Mobile and 3D games

    3D games for Android, iOS and the browser, built from the same Unity project.

03 — Key features

VR game development in depth

  1. 01

    From game idea to playable prototype

    Every game starts with one core mechanic that is fun on its own. We build it in simple shapes first and test it in the headset.

    You play the prototype early, before art and levels are added. Polish comes only after the core feels right.

  2. 02

    Comfort comes first in VR games

    A VR game that makes players sick fails, however good it looks. We hold the headset's full frame rate on every level.

    Movement uses teleporting, physical walking or seated play, so the camera never moves without the player. First-time players get short, gentle sessions.

  3. 03

    Branded games for events and launches

    Event games last a few minutes, so queues keep moving. Each round resets by itself for the next player.

    Leaderboards and prizes bring players back, and a screen shows the headset view to the crowd. Staff run the game with one button.

  4. 04

    Gamified training that people repeat

    Scores, levels and timers turn training into a challenge trainees want to beat. They repeat modules more often, which builds the skill.

    Every attempt is recorded, so trainers see who has practised and who needs help. Results export to your learning management system.

  5. 05

    How to make a game in Unity

    Making a game in Unity follows the same steps as any 3D app. Plan the core idea, block out the scene in simple shapes, then add art, sound and rules.

    The easy way to make a game is to start small: one level, one mechanic, tested early. Unity's starter templates and Asset Store speed up a first prototype.

  6. 06

    How to make a 3D game for mobile

    To make a game for mobile, build in Unity and export to Android and iOS from one project. Keep 3D models light and test on mid-range phones early.

    The same skills carry over to 3D VR, where frame rate matters even more. A 3D game that stutters on a phone will make users sick in a headset.

  7. 07

    Unity or Unreal Engine for your game

    Unity suits standalone headsets and mobile games, where performance on mobile chips matters most. It also builds for many platforms from one project.

    Unreal Engine suits photoreal PC VR games and simulators. We choose the engine during scoping and explain the reasons in writing.

  8. 08

    Testing on real headsets and phones

    Every build is tested on the devices players will use, not just a development PC. Testers who have never played it try each level.

    We fix anything that confuses or tires them before launch. After launch, updates and new levels can be added under a support contract.

04 — Compare

Choosing a platform for your game

OptionPlayers reach it byVisual detailBest for
Standalone headset (Meta Quest)A headset at your venueGood, limited by a mobile chipEvents, arcades, training rooms
PC VRA headset tethered to a PCHighestFlagship stalls, simulators, showrooms
Mobile 3D gameApp store downloadGood on recent phonesCampaigns that need wide reach
WebXR (browser)Opening a linkModerateQuick campaigns with no install

05 — Our process

Our VR game delivery process

Every project starts with a free scoping call to agree goals, audience, venue, devices and dates. You then receive a written scope with dated milestones.

We gather your files, build a first draft and review it with you, in the headset or on site. Final content, testing and installation follow.

After launch, our crew runs the experience or hands it over with training. An annual maintenance contract can cover support, repairs and updates.

  1. 01

    Scope

    We agree goals, audience, venue, devices and dated milestones, and you sign off the scope.

  2. 02

    Capture and storyboard

    We gather plans, photos or scans and build a draft for you to review in the headset or on screen.

  3. 03

    Build

    Final models, content and interactions are added and tested on the target device.

  4. 04

    Integrate and rehearse

    Hardware is wired in, and the experience is rehearsed at the venue or a mock-up.

  5. 05

    Run and support

    Our crew runs it or hands it over, followed by a review and a maintenance plan.

06 — Planning your project

Budget and the right partner

Pricing

VR game pricing factors

Cost depends mainly on how much content is custom, the hardware involved and how long the experience runs. On-site crew and travel add to event projects.

Reusing your existing CAD, BIM, footage or brand assets lowers cost. Building from photos or 2D drawings takes more modelling time.

We send an itemised quote after the scoping call. Content, hardware, crew and support are listed separately, so you see what each part costs.

Checklist

Choosing your VR game partner

  • Ask to see work the team has delivered, and who will actually build yours. Check that the same people stay on your project from scope to launch.
  • Ask how they test on the real device or venue, and what happens if something fails on the day. A clear answer shows real delivery experience.
  • Finally, ask for an itemised quote and a dated schedule. Vague estimates usually lead to surprises later in the project.

07 — Why Culenz

Your partner across India and Dubai

Culenz is an AR, VR and mixed reality company with offices across India and Dubai. We deliver projects in both markets.

One accountable team scopes, builds, installs and supports your VR game project. You work with the same producer from the first call to the final handover.

Founded in India
2019
Hours of 360° VR streamed live
100+
Visitors at the IT Day XR Dome
1,00,000+
Offices across India and Dubai
3

08 — FAQs

Questions buyers often ask

How much does VR game development cost?

Cost depends on the number of levels, the amount of custom 3D art and the target devices. A short branded event game costs far less than a multi-level game with online scores. Culenz sends an itemised quote after a free scoping call.

Do you build VR games for Meta Quest?

Yes. Most of our VR games run on standalone headsets such as Meta Quest 3, with no PC or cables. We also build PC VR games for maximum detail, and mobile or browser versions so more people can play.

Can you turn our training into a game?

Yes, we add scores, levels, timers and feedback to training scenarios, so trainees practise more often. The game rules follow your procedures, and your experts review every step before release. Results are recorded for each trainee.

Who owns the game's source code?

Ownership is agreed in the contract before work starts. Clients usually choose a full transfer of source code and assets, or a licence to use the finished game. Ask for the terms you need on the scoping call.

A note from our founder

Erasing the distance between worlds.

We build a world where the boundary between imagination and reality no longer exists.

Rajat Jain, Founder and CEO of Culenz, in a dark navy suit with his arms crossedGovt. approved

Rajat Jain

Founder & CEO, Culenz

India & Dubai

Connect on LinkedIn ↗
ARVR360° live

We founded Culenz with one clear mission. We wanted every organisation across India and Dubai to step inside its own story.

Flat screens always keep your audience at a distance. Immersive technology puts them right inside the moment.

We do not hedge on what we can build. We have broadcast India's Republic Day Parade in live 360° for the Government of India. We have engineered virtual rides for BMW Motorrad and Audi, alongside landmark showcases across India and Dubai.

It takes just a moment for magic to happen. Our team takes end-to-end ownership from your first demo to final delivery. You name it, we have probably done it.

  • Republic Day 360°

    Live broadcasts for Govt. of India & Doordarshan

  • Global auto & culture

    BMW Motorrad, Audi and landmark festivals

  • India & Dubai

    End-to-end delivery across India and Dubai

Start your journey

Ready to enter the experience?

Book a free demo today and see what Culenz can build for your enterprise in India or Dubai.

Global reach

We served 190+ countries.

Our teams across India and Dubai deliver projects and live 360° broadcasts for audiences around the world.

Hexagon world map with Culenz offices in India and Dubai highlighted

190+countries served

  • Culenz office
  • Regional delivery from our offices